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Westworld VR | Props & Environments

Some miscellaneous concepts from designing the environments for Westworld VR.

A shooting gallery made up of a broken down ruin that had been repurposed as a campsite to some degree.

Environment modeling by the inimitable Tanner Ellison.

A shooting gallery made up of a broken down ruin that had been repurposed as a campsite to some degree.

Environment modeling by the inimitable Tanner Ellison.

Concepts for the distant mesas. We wanted to give the assets enough variation that they could be easily rotated and reused throughout the valley, and possibly for future projects as well.

Concepts for the distant mesas. We wanted to give the assets enough variation that they could be easily rotated and reused throughout the valley, and possibly for future projects as well.

Material studies for desert varnish, the dark sheen that develops on a lot of sedimentary formations in the southwest.

Material studies for desert varnish, the dark sheen that develops on a lot of sedimentary formations in the southwest.

Concept for an anvil block that would be located within the VR playspace. Because players could get up close and personal with certain objects, we wanted to make sure that they were given a particular amount of attention.

Concept for an anvil block that would be located within the VR playspace. Because players could get up close and personal with certain objects, we wanted to make sure that they were given a particular amount of attention.

Label for a worn cartridge box placed on the table. Inevitable There Will Be Blood references courtesy of my art director, Colin Foran.

Label for a worn cartridge box placed on the table. Inevitable There Will Be Blood references courtesy of my art director, Colin Foran.

Some hand-lettered sign concepts for Virgil’s Last Stand, the nearby saloon/roadhouse. A lot of these would have worked well for a saloon in-town, but we ended up going with some of the simpler typography to reflect the more sparse nature of the outpost.

Some hand-lettered sign concepts for Virgil’s Last Stand, the nearby saloon/roadhouse. A lot of these would have worked well for a saloon in-town, but we ended up going with some of the simpler typography to reflect the more sparse nature of the outpost.

Additional lettering for Virgil’s, unsurprisingly.

I would have covered every damn surface in this experience with lettering if I was given half a chance.

Additional lettering for Virgil’s, unsurprisingly.

I would have covered every damn surface in this experience with lettering if I was given half a chance.

Wanted posters to be placed in the playspace, one of our few chances to specifically call out a character from the show itself.

Wanted posters to be placed in the playspace, one of our few chances to specifically call out a character from the show itself.

some additional lettering for some marketing materials – stylistic exploration based on old bank atlases.

some additional lettering for some marketing materials – stylistic exploration based on old bank atlases.