Claire Hummel
Art Director
Los Angeles, United States
Summary
Making a bunch of video games at Cyan. Just helped to ship Riven, and previously worked on Half-Life: Alyx, In the Valley of Gods, Westworld VR, Bioshock Infinite, and a whole bunch of other stuff.
Skills
Concept ArtCharacter DesignVisual DevelopmentProduction DesignCostume Design
Software proficiency

Photoshop

Marvelous Designer

Procreate
Productions
Video Game
Riven
Year
2024
Role
Art Team
Company
Cyan
Video Game
Half-Life: ALyx
Year
2020
Role
Artist
Company
Valve
Video Game
In The Valley of Gods
Year
2029
Role
Art Director
Company
Valve/Campo Santo
Video Game
Westworld VR
Year
2016
Role
Production Designer
Company
HBO
Video Game
Fable Legends
Year
2016
Role
Concept Artist
Company
Microsoft Studios
Video Game
Obduction
Year
2016
Role
Freelance Concept Artist
Company
Cyan
Video Game
Sunset Overdrive
Year
2014
Role
Concept Artist
Company
Microsoft Studios
Video Game
BioShock Infinite
Year
2013
Role
Concept Artist
Company
Irrational Games
Movie
How to Train Your Dragon
Year
2010
Role
Freelance Concept Artist
Company
The Story Hat
Experience
Lead Visual Designer at Cyan
Making mystic places at Cyan.
Senior Artist & Art Director at Valve Corporation
Bellevue
May 2018 - September 2023
We don't really have titles at Valve, but HEY I'm doin' essentially the same thing in a new building with a lot of rad new folks.
Art Director at Campo Santo
San Francisco, United States of America
September 2016 - May 2018
Art directing In The Valley of Gods.
Interactive Production Designer at HBO
Seattle, WA, United States of America
April 2014 - September 2016
Production Designer on HBO's first internal VR title, Westworld VR.
Associate Production Designer at Microsoft Studios
Redmond, WA, United States of America
September 2012 - April 2014
Associate Production Designer on a central team, providing production design and concept art for a number of XB1 titles including Sunset Overdrive, Fable Legends, Powerstar Golf, and way too many more to name.
Concept Artist at Irrational Games
Boston, MA, United States of America
June 2012 - September 2012
Designed young Elizabeth and the Lutece Twins for Bioshock Infinite.
Concept Artist at Microsoft Studios
Redmond, WA, United States of America
August 2008 - September 2012
Concept artist working on a central team for a multitude of Xbox 360 and Kinect titles. Worked on Kinect Star Wars, because honestly who didn't.
Artist at Turbine, Inc.
Needham, MA, United States of America
Freelance artist for conceptual and in-game art assets for Asheron's Call and LOTRO.