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Claire Hummel
Claire Hummel
Art Director
Los Angeles, United States

Summary

Making a bunch of video games at Cyan. Just helped to ship Riven, and previously worked on Half-Life: Alyx, In the Valley of Gods, Westworld VR, Bioshock Infinite, and a whole bunch of other stuff.

Skills

Concept ArtCharacter DesignVisual DevelopmentProduction DesignCostume Design

Software proficiency

Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Procreate
Procreate

Productions

    • Video Game
      Riven
    • Year
      2024
    • Role
      Art Team
    • Company
      Cyan
    • Video Game
      Half-Life: ALyx
    • Year
      2020
    • Role
      Artist
    • Company
      Valve
    • Video Game
      In The Valley of Gods
    • Year
      2029
    • Role
      Art Director
    • Company
      Valve/Campo Santo
    • Video Game
      Westworld VR
    • Year
      2016
    • Role
      Production Designer
    • Company
      HBO
    • Video Game
      Fable Legends
    • Year
      2016
    • Role
      Concept Artist
    • Company
      Microsoft Studios
    • Video Game
      Obduction
    • Year
      2016
    • Role
      Freelance Concept Artist
    • Company
      Cyan
    • Video Game
      Sunset Overdrive
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Microsoft Studios
    • Video Game
      Powerstar Golf
    • Year
      2013
    • Role
      Associate Production Designer
    • Company
      Microsoft Studios
    • Video Game
      BioShock Infinite
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Irrational Games
    • Video Game
      Kinect Nat Geo TV: America the Wild
    • Year
      2012
    • Role
      Concept Artist
    • Company
      Microsoft Studios
    • Movie
      How to Train Your Dragon
    • Year
      2010
    • Role
      Freelance Concept Artist
    • Company
      The Story Hat

Experience

  • Lead Visual Designer at Cyan
    October 2023 - Present

    Making mystic places at Cyan.

  • Senior Artist & Art Director at Valve Corporation
    Bellevue
    May 2018 - September 2023

    We don't really have titles at Valve, but HEY I'm doin' essentially the same thing in a new building with a lot of rad new folks.

  • Art Director at Campo Santo
    San Francisco, United States of America
    September 2016 - May 2018

    Art directing In The Valley of Gods.

  • Interactive Production Designer at HBO
    Seattle, WA, United States of America
    April 2014 - September 2016

    Production Designer on HBO's first internal VR title, Westworld VR.

  • Associate Production Designer at Microsoft Studios
    Redmond, WA, United States of America
    September 2012 - April 2014

    Associate Production Designer on a central team, providing production design and concept art for a number of XB1 titles including Sunset Overdrive, Fable Legends, Powerstar Golf, and way too many more to name.

  • Concept Artist at Irrational Games
    Boston, MA, United States of America
    June 2012 - September 2012

    Designed young Elizabeth and the Lutece Twins for Bioshock Infinite.

  • Concept Artist at Microsoft Studios
    Redmond, WA, United States of America
    August 2008 - September 2012

    Concept artist working on a central team for a multitude of Xbox 360 and Kinect titles. Worked on Kinect Star Wars, because honestly who didn't.

  • Artist at Turbine, Inc.
    Needham, MA, United States of America
    January 2007 - July 2008

    Freelance artist for conceptual and in-game art assets for Asheron's Call and LOTRO.