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In The Valley of Gods | Trailer final shot

The development process and final concept for the last shot in our In The Valley of Gods trailer.

My final visual target painting for the shot.

My final visual target painting for the shot.

...aaaand the final in-game shot, as it appears in the trailer.

Modeling by Jane Ng, lighting FX by Matt Wilde.

...aaaand the final in-game shot, as it appears in the trailer.

Modeling by Jane Ng, lighting FX by Matt Wilde.

An alternate lighting scenario for what this environment looks like before the sun crests the horizon.

An alternate lighting scenario for what this environment looks like before the sun crests the horizon.

Initial concepts for the final vista; the pacing and boards didn't change much, but we realized that a vista overlooking the Nile/Luxor just wasn't as punchy as we wanted.

Initial concepts for the final vista; the pacing and boards didn't change much, but we realized that a vista overlooking the Nile/Luxor just wasn't as punchy as we wanted.

Drawing inspiration from the ruins at Karnak, we decided to perfectly frame the rising sun in some ruins, specifically between the horns of a statue of Hathor.

Drawing inspiration from the ruins at Karnak, we decided to perfectly frame the rising sun in some ruins, specifically between the horns of a statue of Hathor.